While I can see that the deck is still constructed very competently, the difference in estimated price isn't the best start
something that can win games the turn you cast it without too much setup 1 finisher
Creatures (12) Lands (24) Spells (24) Four Lightning Bolts and a Fireball
The second ability is a bit less frequently used, but its a great protection skill that allows you to evade a removal spell that intends to destroy one of your creatures with any sort of damage, be it targeted or a universal board wipe in MTG like Blasphemous Act

Beast Whisperer Whenever you cast a creature spell, draw a card Elder Gargaroth Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one Create a 3/3 green Beast creature token You gain 3 life Draw a card Ohran Frostfang Attacking creatures you control have deathtouch Whenever a creature you control deals combat damage to a player, draw a card Regal Force When Regal Force enters the battlefield, draw a card for each green creature you control Runic Armasaur Whenever an opponent activates an ability of a creature or land that isnt a mana ability, you may draw a card Toski, Bearer of Secrets This spell cant be countered Indestructible Toski, Bearer of Secrets attacks each combat if able Whenever a creature you control deals combat damage to a player, draw a card Non-Budget Enchantment Decks If you are playing an enchantment-focused deck, these are nearly mandatory inclusions to ensure you green card draw strategy